Day: June 2, 2020

June 2, 2020 Off

The next season for Call of Duty: Warzone and Modern Warfare has been delayed

By tracy

The next season of Call of Duty: Modern Warfare and its battle royale component, Warzone, has been delayed. The official Call of Duty Twitter account made the announcement today, writing that “now is not the time” ahead of the scheduled June 4 release.

“While we all look forward to playing the new seasons of Modern Warfare, Warzone and Call of Duty: Mobile, now is not the time,” the statement reads. “We are moving the launches of Modern Warfare Season 4 and Call of Duty: Mobile Season 7 to later dates.”

“Right now it’s time for those speaking up for equality, justice and change to be seen and heard. We stand alongside you.”

This delay and accompanying statement relates to ongoing protests against police violence in the US and throughout the world, following the May 25 killing of George Floyd by police officer Derek Chauvin in Minneapolis, Minnesota. In a similar move, Sony announced it will delay a scheduled PlayStation 5 event until further notice, and Electronic Arts has delayed its Madden NFL 21 announcement.

In support of the #BlackLivesMatter movement, PC Gamer staff has collated some resources here, as well as a list of relevant

June 2, 2020 Off

Minecraft Dungeons Review – Familiarity Needs Content

By tracy

Minecraft Dungeons is a roller-coaster ride of an action/RPG, giving new players a fairly deep representation of the genre while providing veterans a nice diversion from traditionally grimdark trappings. Minecraft’s familiar world, tools, and other elements seamlessly make the transition from the mainline series. Its suite of enemies is a natural fit for this type of game, and Mojang introduces new members of the menagerie to fill out a few missing archetypes. Unfortunately, Minecraft Dungeons’ padded-out midgame is repetitive even among its grind-heavy peers. The first big drop in this ride had me screaming, but it wasn’t from exhilaration.

Minecraft’s “play how you want to” philosophy is a driving force in Dungeons. When you start, you pick a skin for your character, but not a class; instead, Dungeons has more of free-flowing feel. One moment I was taking down zombies with a flurry of up-close dagger strikes, only to smack a golem in the forehead with a newly found giant hammer a few minutes later. That flexibility is a great goal, and I appreciate not being held down by choices I made hours ago. The implementation of this freedom isn’t fully successful, however.

In its first few hours, the power