Crucible plucks popular staples from all over esports, attempting to forge a greater whole through the fires of interstellar warfare. This sci-fi multiplayer third-person shooter is a battle royale at one moment, and the next it’s a back-and-forth team affair closer to a MOBA, topped off with a hero-shooter veneer. During my 20 hours with Crucible thus far I grew increasingly exhausted with its manic hat-juggling, culminating in lifeless wildlife hunts, lonely team fights, and excruciating slow matches. Too often, this gauntlet is a messy jumble of parts that don’t fit together.
While there’s only one map in Crucible, the rules of engagement shift depending on which of its three modes are in play, and each one contains a smattering of PvE amidst the competitive PvP shootouts. There’s Alpha Hunters, where eight teams of two duke it out to be the last duo standing; Harvester Command, an 8v8 conquest to suck up 100 resource points before the enemy team; and finally Heart of Hives, a 4v4 where teams have to topple insectoid hive structures and collect the gooey resources within. The last one is the star attraction, but that’s a low bar to clear.
I catapulted into Heart of Hives