This didn’t stop some fortunate players from playing and capturing footage first, some of which you can check out in the embedded tweet below. Of course, bear in mind that this early build clearly was never meant to be shown to the public – a lot of the footage features placeholder assets, and its menus look grafted wholesale from Ubisoft’s other Grecian open-world game, Assassin’s Creed Odyssey.
— Ayofamz_21 (@ayofamz) June 11, 2020
The game appears to feature a stamina bar for climbing which is very similar to the one used in The Legend of Zelda: Breath of the Wild. We can also hear legendary poet Homer narrating the experience in this clip, describing a character called
There are many things about human nature we struggle against. We see what we want to see. We acquire our beliefs and perspectives from the people and the world around us. And sometimes, in order to see, we must be shown.
The Last of Us Part II illuminates many complicated and difficult facets of humanity – a journey that tackles empathy, anger, and how we are defined by those around us. These philosophical considerations can be uncomfortable to wrestle with, but Naughty Dog conveys them with careful nuance and unflinching emotion, creating a narrative masterpiece with a unique power few games have ever achieved.
The story opens with a conversation about how the first game ended – about what Joel did at the Firefly hospital, and the lie he told Ellie about it. That exchange lays the foundation for the current state of their complicated relationship, which players come to understand even more deeply as the story continues. Holed up in an encampment in Jackson, Wyoming, Ellie and Joel are trying to come to terms with the consequences of their previous actions, and the world continues to suffer from the chaos of the infection that has transformed mankind and ravaged