Day: June 13, 2020

June 13, 2020 Off

Desperados 3 Review – IGN

By tracy

While the Western genre may be synonymous with lighting-fast duels and run-and-gun shootouts, Desperados 3’s real-time tactical stealth missions are best played at a meticulous crawl. Slow and steady is the order of the day in this often fiercely challenging game of covert cowboys, so it’s just as well that Desperados 3 gives you a colourful gang of outlaws with unique and complementary skills, ever-changing mission parameters that encourage experimentation, and a diverse collection of sand-swept settings to sneak through. Desperados 3 is a Western that’s just as wily as it is wild, and should be firmly in the ironsights of anyone with the appetite for a serious stealth challenge.

It’s entirely possible you’re not familiar with the Desperados series, considering the last instalment of the previously PC-only franchise – Desperados 2: Cooper’s Revenge – was released 14 years ago. It matters not, though, since Desperados 3 is a prequel to the original game and thus any prior knowledge of its plot or characters isn’t necessary for newcomers looking to saddle up. Desperados 3’s campaign serves as an origin story for main protagonist John Cooper, who stars in yet another tale of bitter revenge that spills its first blood on

June 13, 2020 Off

13 Sentinels: Aegis Rim Gets a September Release Date in the West – IGN Expo

By tracy

A western version of Odin Sphere and Dragon’s Crown developer Vanillaware’s adventure/real-time-strategy epic, 13 Sentinels: Aegis Rim is coming to PS4 on September 8.Fans of director George Kamitani had been eagerly anticipating a Western release, which was finally announced by publisher Atlus today as part of today’s IGN Expo event. When the game released in Japan in November 2019, it was met with critical acclaim, including a 9.5 review from IGN Japan. You can check out a new trailer later in the story.

For those who haven’t kept up with 13 Sentinels, we spoke with Atlus ahead of the announcement: “The game’s main setting is Japan, 1985. Giant, mysterious colossi called kaiju suddenly appear, wreaking havoc across the country,” Vanillaware producer Akiyasu Yamamoto explains. “Thirteen high-school students, the main protagonists of our story, must defend their city from these destroyers by piloting giant mechs called Sentinels. The game is a sci-fi adventure (with elements of tower defense games and other strategy subgenres) where players investigate, talk, and fight to solve the deeper mysteries lurking beneath the individual stories.”

Vanillaware is a developer best known for its stunning 2D art, which is as gorgeous as ever in 13 Sentinels: Aegis

June 13, 2020 Off

Disintegration Review – A Strategic Misstep 

By tracy

Halo was first conceived as a real-time strategy game, but it evolved into a first-person shooter over the course of development. I’ve often wondered what might have happened if Bungie had stuck to those strategy roots. Developer V1 Interactive – which is helmed by one of Halo’s co-creators – has given us a window into a possible alternate reality with Disintegration, a sci-fi shooter that blends first-person combat with real-time strategy. But, if Disintegration is any indication of what might have been, then I’m glad the original Halo switched genres in development. 

Conceptually, I like Disintegration. You spend the entire game aboard a gravcycle, which is basically a floating tank that gives you a birds-eye view of the action, allowing you to issue orders to a small squad of grunts while engaging in combat yourself. That idea is solid, and I appreciate how your combat hovercar adds a vertical element to first-person combat. However, Disintegration’s gravcycle also makes you feel removed from the action, because you are literally floating above it. 

Spending the entire game in the sky has a few unexpected consequences, like hampering your sense of speed. The gravcycle has a decent base speed for a ground vehicle,