There’s nothing desperately wrong with Torchlight 3, which just came out in Early Access form a week ago. It’s a flashy, bombastic, nicely-paced action-RPG with tons of enemies to slash, blast, and explode for the tasty loot inside. The problem is that it doesn’t really do much to effectively set itself above or apart from the embarrassment of riches we have to pick from in this genre right now. When I could be playing Diablo 3 or Wolcen (now that it’s been patched a bit) or Path of Exile or even one of the older Torchlight games, I keep looking for a reason why I’d choose Torchlight 3… and so far, the early access version hasn’t really given me one.
Torchlight 3 doesn’t put its best foot forward as it tries to introduce us to a story premise that isn’t really trying to be anything more than ultra generic fantasy. Something about an ancient evil reawakening, blah blah blah… It’s not like previous Torchlight games were heavy on story either, but Torchlight 3 doesn’t even seem to be trying. Every NPC seems to be defined by a single personality archetype. You’ve got goofy goblins that lean on the comedy