Month: July 2020

July 31, 2020 Off

Hellpoint Review – IGN

By tracy

If you were to create a checklist of what makes a game a Souls-like, meaning it follows in the footsteps of FromSoftware’s massively popular Dark Souls series, you’d get bullet points that look nearly identical to Hellpoint: respawn checkpoints in a labyrinthine world, the loss of all currency on death unless you can retrieve it, slow and methodical combat with light and heavy attacks, as well as challenging encounters punctuated by enormous boss monsters. It’s all here, for better and for worse, but its elaborate sci-fi setting gives it some character of its own and a strong combat system made suffering through the extensive bugs largely worthwhile.

At the very start you’re plopped into a cloned body on a massive space station with zero explanation, left to fend for yourself against demonic entities and godlike beings. That’s the entire plot, basically, which feels like a waste of the potential for this immediately intriguing sci-fi universe. There are some books you can skim over, message terminals to read, and a handful of prompts at control stations here and there to peruse which add some flavor, but the majority of Hellpoint’s storytelling is suggested by its environments and enemies. Much like Dark

July 31, 2020 Off

Skater XL Review – IGN

By tracy

Unlike the Birdman’s games – or the one with actual birds in it – Skater XL is a serious and mostly authentic and grounded simulation of skateboarding and it innovates in a truly engrossing way with its nuanced and tricky two-stick control system. There have been times over the last several days when I’ve become deeply immersed in the process of learning a new trick and executing it perfectly on a cool line I’d found some place within the maps.However, playing on Xbox has exposed the fondly-regarded PC version’s secret: it’s heavily reliant on user-made mods to flesh it out. This has left the console version feeling extremely light on content at launch and, combined with some regularly occurring jankiness, the result is something that generally feels more like a tech demo than a complete game.Skater XL’s controls may initially seem familiar to Skate’s gesture-based brand of analogue stick flicking – and it’s true that there are some rough similarities – but mastering Skater XL’s controls is actually like learning a whole new language.

In Skater XL, each thumbstick represents the skater’s corresponding foot. That may sound simple but sometimes it’s a bit like rubbing your belly with one

July 30, 2020 Off

Daily Deals: Biggest Discount Ever on the Flagship Alienware Area 51m Desktop Replacement Gaming Laptop

By tracy

Alienware Area-51m R1 17″ 144Hz Intel Core i7-9700K RTX 2070 Gaming Laptop with 16GB RAM, 256GB SSD, 1TB HDD, and Tobii Eye Tracking

Here is your chance to get the best Alienware laptop for an incredibly awesome price. The Alienware Area-51m is a true desktop replacement laptop. It’s the first notebook with a socketed desktop CPU and a swappable GPU. Talk about a future-proof laptop.

Use promo code “50OFF699”

44% off $3,099.99

July 30, 2020 Off

Animal Crossing: New Horizons’ New Update Has Turned a Glitch Into a Feature

By tracy

The Version 1.4 Summer Update of Animal Crossing: New Horizons has turned one of the game’s most useful glitches into a feature.As spotted by the @ACWorldBlog Twitter account, you can now remove the HUD when using the NookPhone Camera App by clicking in the right analogue stick on your Joy-Con.

Earlier in July, a glitch that allowed players to remove the HUD was itself removed, leading to a backlash from fans and content creators, who were using the tweak to capture footage and screenshots of the game without the visually busy elements of the interface.

Now they’ll be relieved that Nintendo has been listening, and has brought the glitch back into the game as a feature.

We reviewed Animal Crossing: New Horizons upon its launch in March of this year, scoring it a 9 and calling it “an expanded, polished, next-generation reboot of a classic.” In other New

July 29, 2020 Off

Fantasy Strike Review – IGN

By tracy

One of the questions I’m sometimes asked by friends is what the best entry-level fighting game is for someone who is new to the genre, but who also doesn’t want to spend hours in a training mode or immediately get completely blown up when they play online. My answer is generally, “such a game doesn’t exist, but the closest you’ll get is probably Fantasy Strike.”

Fantasy Strike is a fun, easy to play fighting game with simple controls, tight and strategic fighting mechanics, a well rounded cast of 12 unique fighters, and some wonderful innovations in the genre that I wish other, bigger franchises would take note of. Visually, it’s very bland and lacks its own unique personality, but if you look beyond that, you’ll find one of the most daringly different fighting games of the last decade – not to mention it’s free-to-play, has great netcode, and full crossplay support between PC, PS4, and Nintendo Switch.

Breaking the Rules

Fantasy Strike throws the basic rules behind most fighting games out the window, instead writing its own with the goal of making things as intuitive and accessible as a traditional fighting game can possibly be. You can’t crouch, which

July 29, 2020 Off

AMD is making bank thanks to ‘significant growth in Ryzen processor sales’

By tracy

Ryzen CPU sales have helped propel AMD’s Computing and Graphics segment revenue to $1.37bn—that’s a 45% increase over the same period last year. During the company’s Q2 earnings call, CFO Devinder Kumar attributed ‘significant growth’ in Ryzen CPU sales to the stellar increase.

While AMD fell short of specifics, that increase is likely to be spurred primarily by Zen 2 processors, such as the Ryzen 3000 series. These chips number our recommendations for the best CPU for gaming, and thanks to their success this segment, which focuses on client-side and non-enterprise business, accounts for 15% of AMD’s overall revenue, up from just 2% one year ago.

That’s even more impressive considering these sales have to act as counterweight for a dip in desktop Navi graphics card sales. CEO Dr. Lisa Su called the slump “somewhat as expected” for the quarter, but it still means AMD is reliant on its CPU offerings to keep its GPU business afloat.

“We delivered our highest client processor revenue in more than 12 years,” Dr. Lisa Su says (via Seeking Alpha). “Increased working and schooling from home due to COVID-19 resulted in a strong PC market in the quarter. Although, we believe our