[Editor’s Note: This review and score cover only the single-player campaign of Iron Harvest; we’ll follow up soon with a dedicated review of the multiplayer component.]
The choking smoke of diesel engines, gunfire plinking off of metal, explosions throwing soldiers to and fro. Through it all, the stomping of a mech’s piston-powered feet. That’s the landscape of Iron Harvest: stylish alternate-history real-time strategy with modern gameplay and a detailed single-player campaign. It’s bursting at the seams with ambition, as though the developers at King Art Games looked back fondly at the mid-2000s heyday of the RTS and said: “We can do that.” While it might not have pinnacle graphics and sound, Iron Harvest represents something that has become all too rare for fans of the RTS, and it’s the best single-player RTS campaign I’ve played in years.
Iron Harvest is filled with unabashedly, nonsensically cool stuff for nerds. The brilliant character designs, inventive mechs, and convoluted equipment are a delight. Why have wheels on your heavy machine gun when it could have eight legs? Why have a mech’s cockpit on top when it could hang from the bottom? Why use explosives to propel a bomb when you could launch