Day: September 14, 2020

September 14, 2020 Off

Spelunky 2 Review – IGN

By tracy

Let me set the stage for this review by saying that Spelunky is one of my favorite video games of all time; it’s the game that I point to as one of the best examples of emergent gameplay, risk vs reward design, and a model for the roguelike genre as a whole. All of that is still true with Spelunky 2, but make no mistake, this is a true sequel that doesn’t rest on its laurels. One that embraces all of the things that made the original so wonderful while also finding new and completely unexpected ways to improve upon the sense of exploration and discovery that’s so central to the experience. Yes, it’s brutally and often hilariously difficult, but if you can learn enough of its secrets to push through that, you’ll be hard pressed to find a game as consistently rewarding and endlessly engaging as Spelunky 2. This, my friends, is the motherload.

Like its predecessor, Spelunky 2 is a seemingly simple and disarmingly cartoony 2D platformer that challenges you to get your stout little Indiana Jones-like character from point A to point B while collecting as much treasure and as many items as you can. Of

September 14, 2020 Off

Star Citizen Creator Says Promised Gameplay Is ‘Not a Pipe Dream’

By tracy

Star Citizen creator Christopher Roberts has said that gameplay features promised several years ago are “not a pipe dream.”In a thread on the Roberts Space Industries forum, the game’s creator discussed the lack of “atmospheric room systems” in Star Citizen with user Camural, who had raised the point that it had been four years since the feature was shown without certain aspects being implemented in the game.

Roberts replied directly to Camural noting the difficulties of adding these systems, and the time it was taking to get them into the game. “We are just going for a higher level of systemic gameplay (versus scripted) than most if not all games, and to architect all of this so it works in multiplayer at scale is no small feat.” Roberts also talked about his ambition for the atmospheric room systems, and how Star Citizen will eventually allow for intricate oxygen, fire, room, pipe and player status systems that react to damage and force ship crews to work together and react in real-time or face explosions and fires.

Camural replied to Roberts calling his response “the same old same old,” and suggesting that Roberts’ ideas will take “another 10-20 years” to bring to

September 14, 2020 Off

Spelunky 2 Review – Enthralling Entropy

By tracy

“This is the run where I make real progress,” I tell myself. “Last time I got careless, but this time will be different.” With that self-assurance, I descend into the caves of Spelunky 2 for the umpteenth time. Masterfully dodging booby traps and whipping bats, spiders, and snakes before they can steal my health, I make it through the first level with ease. My confidence rises as I pick up a crossbow from the shopkeep. Everything is going according to plan, when suddenly a horned lizard rolls into me, knocking me back and setting off a glorious chain reaction featuring skeletons, arrow traps, and eventually, a spike pit that triggers my demise. I’m frustrated my best-laid plans fell apart so fast, but as soon as the option to start a new appears, I can’t select it fast enough.

Despite the many times I’ve yelled as my character’s body bounces around like a pinball from scenarios such as that, Spelunky 2 is unceasingly fun. Maintaining the same formula as its predecessor, the engaging roguelike action-platformer drops you into a procedurally generated cave system and dares you to get further than you did last time. The engrossing difficulty and randomization of the