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With Xbox Series S now finally out in the wild, we’re learning more about exactly what form Microsoft’s lower-priced next-gen console will take, and how the company thinks of it amid the growing Xbox family of consoles.
In a presentation by Xbox System Architect Andrew Goossen and subsequent interview with Xbox director of program management Jason Ronald, we learned a number of new details about Series S, from how it’s always been a part of the plans for Microsoft, to the new features it will continue to get post-launch.
Check out the new details we’ve learned below:
- Planning for Xbox Series X and S began in 2016, and Microsoft planned to release two consoles at different price points from the very beginning of that process. The idea was always to have both offer the same core experience, while allowing developers to scale games to work on both models
- Games on Xbox Series S should be around 30% smaller than their Series X equivalents due to reduced texture resolutions.
- Microsoft doesn’t think Series S will limit developers as the console generation goes on, because of how the “core capabilities are the same between the two consoles” (per Jason Ronald), as