Day: October 1, 2020

October 1, 2020 Off

Corsair K100 RGB keyboard review

By tracy

Let me start by saying that while I was impressed by Corsair’s previous offering, the K95 RGB Platinum, I struggled with the price. Really struggled. $200 is a lot for any keyboard, regardless how good it is. The thing is, it really was a good keyboard, taking the top spot in our best gaming keyboard guide for the last few years. That’s a brief bit of context for the K100, which costs even more than its predecessor. At $230 it is 15 percent pricier, but will you get the 15 percent more out of it? Possibly. Possibly even more.

Corsair K100 RGB Specs

Switch: Corsair OPX
Keycaps: PBT double-shot
Lighting: 44 zones, per-key lighting
Onboard Storage: 8MB, up to 200 profiles
Extra Ports: USB 2.0 passthrough
Connection Type:  USB Type-A
Cable: 1.8m braided cable
Weight: 2.9 lbs (1.3kg)
Price: $229.99

The fundamental core of the K100 is very much like the K95, with the same premium quality throughout, the same overall design, the same macro keys down the left hand side, the same metal roll in the top right corner, the same media keys just below it, and the same double-shot keycaps. USB passthrough is easy to access and

October 1, 2020 Off

Crash Bandicoot 4: It’s About Time Review – Precision Platforming

By tracy

The early Crash Bandicoot games of the ‘90s were partially experiments in how to navigate 3D space. Crash didn’t freely traverse an open world; he marched down tightly designed digital tunnels. The camera zoomed in and out of the action and panned around the character, which seemed novel at the time. However, Crash’s movement was limited in ways that seem restrictive by today’s standards. In some sense, Crash Bandicoot’s gameplay was a product of those limits of technology as much as it was any single creative vision. And yet, those limitations helped produce one of 1996’s most memorable platformers. Crash Bandicoot 4: It’s About Time proves the classic formula still works in 2020.

With Crash 4, developer Toys for Bob sends Crash and his sister Coco on an adventure through space and time. In one set of levels, I battled seahorse-like pirates while dodging cannon fire. In another, I bounced off dinosaur heads and over creeping lava flows. In yet another, I navigated a busy skyway, miles above a futuristic metropolis. Every level is full of wacky sights and sounds that made me smile, and I couldn’t wait to see where I was headed next.

However, this experience is more