[Editor’s Note: This review is just for Star Wars: Squadrons’ single-player campaign. We’ll have a review of the PvP multiplayer once we’ve had a chance to properly try it out after launch.]
Like the Force itself, the Star Wars: Squadrons single-player campaign is a balance. The balance between playing as both the New Republic and Empire, between arcade and simulation-style controls, and between fun and flashy action and blunt exposition dumps. It’s full of great references for fans and charming (if ill-used) new characters alike, all crammed into a series of cockpits that are accessible to jump in and pilot without dogfights feeling mindless.
Squadrons has found a sweet spot between the point-and-shoot simplicity of the classic Rogue Squadron series and the insanely detailed simulation of Elite: Dangerous. You can, for the most part, just pick up a controller and start chasing down enemy ships – but there’s also a nuance to adjusting your throttle for better turning, swapping power between engines, weapons, and shields in the style of the grand old X-Wing games, and countering missile locks. Things like that make flight more engaging and give good pilots a chance to shine without requiring you to literally