Day: November 3, 2020

November 3, 2020 Off

MSI RTX 3070 Gaming X Trio Review

By tracy
With Nvidia’s own RTX 3070 Founders Edition out the door, it’s time to take a look at the other unique spins making their way to the market, beginning with the RTX 3070 Gaming X Trio from MSI. This graphics card features a triple-fan design, bright and blingy RGB, and a factory overclock right out of the box. Coming to market at $569, is it the 3070 for you?

MSI RTX 3070 Gaming X Trio Review

MSI RTX 3070 Gaming X Trio – Design and Features

Compared to the Founders Edition, the Gaming X Trio feels downright massive. It’s almost identical to MSI’s RTX 3080 Gaming X Trio in size. In fact, taking in its overall design, it’s nearly identical in almost every way. It features the same improved thermal solution (over last generation), the same angular shroud, RGB placement, and backplate design. I happen to like the aggressive, sharp look, but it’s far from understated.The RGB lighting alone is likely to be polarizing. A long diffusion strip runs along the upper edge of the backplate and the LEDs shine bright. You can customize it to match the look of your rig, choose from a handful of preset effects, or

November 3, 2020 Off

Todd Howard says Starfield’s map will be Bethesda’s biggest yet

By tracy

During an interview for this year’s Develop: Brighton conference, Todd Howard shared some more info on the eagerly awaited space RPG Starfield. The literally biggest news is the expected size of the map, which will be even larger than that of Fallout 76 (itself four times the size of Skyrim). Whether this refers to a galaxy map or individual planets is not clear. 

In order to effectively create that much landmass, part of it will be procedurally generated. According to Howard, procedural generation, which has been a tool in past games, is a good tool to create large landmasses quickly, but of course distinct landmarks are still handcrafted, which is standard practice for most open-world games nowadays. In Starfield and The Elder Scrolls VI, cities should become more lively both by being larger in size and by featuring more NPCs, who themselves will be playing a “larger role”—hopefully meaning they’ll be more fun to interact with.

Howard also mentioned  a planned overhaul to Bethesda’s Creation engine, calling the improvements a “larger jump [in quality] than that from Morrowind to Oblivion.” In particular, he named rendering, animation, and AI as areas where the most significant improvements have been made.

Starfield will