A young boy awakens in a clearing, a disproportionally large television bathing the area an eerie cathode-ray-tube blue. This boy, Mono, will soon meet the hero from the first Little Nightmares – and also get an introduction to what he’s truly up against. In this world, you’re constantly underpowered and pursued by towering creatures who see you, at best, as vermin to be eradicated. It’s a masterfully executed sequel that shows that the first game wasn’t just a fluke.
I love Little Nightmares II’s structure, despite its awful inhabitants. It’s broken into several extended vignettes in which Mono and Six contend with an oversized monstrosity while trying to escape to the next area by solving puzzles and staying out of sight. The first game had memorable encounters such as with the janitor, who blindly groped around for Six with his horrifically elongated arms. I wasn’t certain if the follow-up would be able to capture those amazing designs or the dread they created. Those fears were misplaced.
Little Nightmares II has even more ghoulish adversaries, including a teacher who made involuntarily blurt “Nope!” as soon as I understood what she was truly capable of. Part of the fun, if you’d call