Cyberpunk 2077 is an Early Entry sport. It wasn’t labeled that method at launch, but it surely ought to have been (and whereas it could not have offered fairly so many copies, it in all probability would have reduce down on the outrage from gamers on the state of it). Cyberpunk 2077 was removed from completed when CDPR pushed it out the door a pair years too early, and regardless of a large patch launched earlier this week that made various enhancements, it is nonetheless removed from completed at the moment.
Cyberpunk 2077’s 1.2 patch, launched earlier this week, weighs in at 33GB and contains practically 500 fixes for the PC model of the sport. That is a hefty patch, and it accommodates tons of essential fixes for quests, gameplay programs, and the numerous, many, many bugs Cyberpunk 2077 shipped with. Regardless of the surprisingly lengthy checklist of fixes and tweaks, the expertise post-patch is finally about the identical.
After taking part in a pair hours with the 1.2 patch, I can not say I actually observed a lot of a distinction. Sure, the patch made it so cops and police drones spawn a bit additional away if you