Super Meat Boy Forever Review – Hardcore Hurdling
A decade ago, the original Super Meat Boy released into what almost feels like a different industry. Team Meat’s hardcore platformer was at the forefront of the modern indie renaissance; games like Super Meat Boy helped show that even small teams of dedicated developers could make a big mark on the gaming landscape. A few years later, Team Meat announced the follow up, Super Meat Boy Forever, a pseudo-sequel that would take Meat Boy into the world of autorunners. Naturally, this raises a few questions: can Team Meat distill Meat Boy’s pixel-perfect platforming into a game where players are limited to a single input? And, does Super Meat Boy Forever have any chance of leaving the same kind of cultural mark on the industry as its forerunner? Now that I’ve played the game, the answers are clearly “Surprisingly yes,” and “No chance in hell.”
Because Super Meat Boy Forever is an autorunner, Meat Boy takes off running the second you press start, and you can’t control the direction of his movements or his speed. This might sound like it would simplify the action and neuter Meat Boy’s difficulty, but that isn’t the case. While this is technically a simple game,