Cyanide & Happiness – Freakpocalypse EvaluateMarch 13, 2021
With a likeable loser anti-hero, vibrant highschool hallways stuffed with misfit teenagers and academics to satisfy, and a snide comment on the prepared for nearly each interplay, Cyanide & Happiness – Freakpocalypse has all of the components to deliver the caustic comedy of its cartoon origins to life in videogame type. However whereas this adults-only point-and-click journey initially resembles South Park: The Stick of Reality minus the turn-based combating system, the fight isn’t the one factor that it’s missing.
For starters, its story is considerably poorly structured, with the ‘Freakpocalypse’ occasion in query relegated to a cutscene within the cliffhanger ending. It’s seemingly there purely as a tool to arrange the 2 sequels which are apparently deliberate for a later date. I used to be fairly shocked to see the closing credit roll simply as I assumed Freakpocalypse’s story had lastly begun to get out of first gear, and I couldn’t assist however really feel that – as a standalone recreation – Freakpocalypse comes throughout as noticeably unfinished, like abandoning a comic book after studying the primary panel in a three-panel strip.
Happiness is a Heat Pun
For the overwhelming majority of its brisk four-hour runtime, Freakpocalypse’s plot facilities round social outcast Cooper ‘Coop’ McCarthy and his quest to keep away from bullies, woo his crush, and carry out odd jobs for his grandma, whose raging libido is performed for reasonable laughs. That’s to not say Freakpocalpyse isn’t genuinely humorous at occasions, and positively I received a kick out of the combined metaphor-riddled pep talks from Principal McNally and the freestyled tune lyrics of the guitar-strumming Warren Wonderwall lurking outdoors of the college. It’s additionally endearing that desperately asking a personality to be Coop’s promenade date is an possibility in nearly each dialogue tree.
However elsewhere, the humour is generally both offered within the type of corny dad joke puns — with the child getting a drink within the hallway being named ‘Walter Fountain’ or one other within the locker room showers named ‘Hayden Shoulders’ — or it’s simply bathroom stall graffiti-style smut. When Coop ultimately leaves the college and heads to Rod’s Pizzeria, there’s a jar on the counter labelled ‘Simply the Tip’… and if that’s too delicate for you, there’s additionally an image on the wall of a towering sausage with two greens at its base. I respect low-brow humour as a lot as the subsequent infantile fool, however the dick jokes listed here are a bit too, properly, limp.
So too are the puzzles, that are far too primary to even tease your mind not to mention wrestle it right into a headlock and provides it a rigorous noogie. When the college janitor’s closet is locked, you go and communicate to the janitor who tells you the keys are within the boiler room, and certain sufficient… they’re. That’s it. Puzzle solved. A few of these fetch quests do get barely extra convoluted afterward, however at no level did they cease me in my tracks or make me ever ponder the usage of the built-in trace system. It’s initially cute the way in which that Freakpocalypse self-deprecatingly refers to its story and facet goals as ‘chores’, however much less so after they in a short time begin to really feel a bit an excessive amount of like brainless busywork.
Not solely are Freakpocalypse’s puzzles overly primary and missing in selection, however there’s additionally a slight clumsiness to the way you progress via them at occasions. Early on I’d already stumbled upon a rope and pulley and mixed them to elevate up a desk within the woodshop classroom to uncover a lacking library guide, earlier than I’d even encountered the librarian who duties you with discovering it. This meant that after I ultimately did go to the library and open an preliminary dialogue along with her, she despatched me to seek for a guide that I used to be in a position to return it to her immediately, which got here throughout as an unintentionally comedic alternate.
There are some moments that cleverly play with the conventions of the point-and-click style. Whenever you try to drag a USB thumb drive from Coop’s backpack to the printer within the principal’s workplace, for instance, it doesn’t match at first and returns to his stock the wrong way up so that you can try to use once more, as a result of that’s actually the expertise of inserting any USB machine into any USB port ever. However such impressed cases are uncommon, and regardless of there being an abundance of objects to work together with in each nook of Freakpocalypse’s vibrant small city setting, the overall lack of shock means it’s largely all click on and no level.