Writing off Magic: Legends as “simply one other Diablo-style motion RPG” is a straightforward knee-jerk response to its isometric hack-and-slash gameplay, nevertheless it’s not an correct one. Regardless of Cryptic Studios’ motion RPG-meets-deckbuilding hybrid together with loads of surface-level similarities to Blizzard’s genre-defining collection, there are simply as many variations—each good and dangerous—that assist it stand out in its personal method, even when not at all times in a constructive gentle. The deck-building idea actually does set Magic: Legends aside in basic methods, I’m simply undecided all of these methods are a very good factor. You’re by no means actually snug in Magic: Legends as a result of your technique is at all times altering and evolving based mostly actually on the hand that you just’re dealt.
In Magic: Legends you’re taking management of your individual Planeswalker, however the choices for personalization lack sufficient element to really feel significant. Within the Magic universe, being a Planeswalker means you’re an especially highly effective spellcaster that may “planeswalk” between realms at will, use highly effective sorcery, and summon creatures to battle by your facet.There’s a story about uniting forces throughout the Magic Multiverse with some above-average voice appearing, however after battling