Whereas the sniper rifle is commonplace difficulty in nearly each first-person shooter, few video games handle to seize the problem and coldblooded thrills of being an precise skilled marksman. At its finest, Sniper Ghost Warrior Contracts 2 does a very good job of satisfying the will to splatter dangerous man brains with a buzzer-beating bullet from method downtown – however it all too rapidly unravels into a median motion sport the second your cowl is blown.
In Contracts 2 you slip on the augmented actuality geared up masks of Raven, a brilliant soldier in possession of regular purpose and a penchant for a very lethal type of social distancing. Raven could also be a newcomer to the collection, however his mission will probably be eminently acquainted to anybody who performed the earlier sport because it centres round yet one more story of worldwide espionage and political upheaval, instructed very loosely by forgettable flurries of mugshots and confidential paperwork that put the ‘temporary’ into pre-mission briefings.
The mission construction, nonetheless, is barely totally different to that of 2020’s Contracts. Whereas the final sport offered you with a collection of sandboxes to sneak round in, Contracts 2 brings some welcome selection by alternating between two conventional open mission areas and three concentrated ‘lengthy shot’ contracts. The latter limit your motion to smaller maps, reminiscent of the highest of a mountain vary, however job you with eliminating targets which can be in some situations over a thousand metres past your perimeter. I discovered these lengthy distance executions to be the strongest sections of Contracts 2. Zeroing your scope, adjusting your purpose for wind and bullet drop after which nailing a headshot in one other postal code stays thrilling lengthy after the novelty of the skull-shattering slow-mo gore pictures has worn off, however the annoyingly correct return hearth from humble enemy assault rifles at such lengthy ranges admittedly shatters the sense of realism considerably.
Enemy troopers is perhaps blessed with supernatural ranges of precision, however their precise smarts aren’t almost as sharp. At occasions they present some indicators of tactical nous, by tossing a smoke grenade to masks their actions or bombing your final recognized place with a mortar strike within the extra open areas, for instance. However principally they’re far too simply dispatched, both with a protracted vary headshot or, do you have to miss and due to this fact elevate an alarm, by merely hiding within the nearest bush with a silenced pistol and calmly choosing them off as they kind an orderly queue prefer it’s all-you-can-eat evening on the Scorching Lead buffet.
Since I solely confronted the identical handful of recycled enemy sorts over the course of Contracts 2’s 12-hour marketing campaign, I discovered myself changing into more and more cavalier with my infiltration strategies as a result of I knew that irrespective of what number of CCTV cameras or automated gun turrets had been alerted to my presence I may at all times fall again on the previous conga line of carnage methodology to cut back every space’s enemy numbers all the way down to zero. This gave every goal an air of predictability, and it didn’t assist that the majority of Contracts 2’s key targets and non-obligatory bounties lack the flexibleness and aptitude of the extra devious assassinations in Io Interactive’s Hitman collection with a purpose to make them every really feel distinctive. I definitely didn’t go in anticipating to have the ability to disguise myself as a tragic clown or sushi chef, however I do want there have been extra fascinating methods to snuff out every mark. It’s successfully simply spot the goal, shoot the goal, and transfer on to the subsequent.
There are additionally non-assassination aims in most ranges, sometimes involving the planting of explosives to sabotage stockpiles of enemy weaponry or the importing of viruses into mainframe computer systems. A lot of that is fairly inventory commonplace, though I did benefit from the uncommon events I used to be in a position to make use of my sniper abilities for non-lethal means, like once I needed to take out three units of revolving gears located round an enormous satellite tv for pc antenna. The truth that these gears appeared to be uncovered for no different motive than to be particularly shot at by a meddling sniper did appear somewhat contrived, however I used to be pleased to forgive it in a Loss of life Star exhaust port design flaw form of method.
Scope for Enchancment
Talking of design flaws, Contracts 2 contains a talent tree for Raven together with an expandable arsenal of rifles, sidearms, and devices, however it all feels decidedly non-essential provided that the missions don’t actually scale in problem nor do they characteristic any aims that demand experimentation with various weapon loadouts. Apart from including silencers to my weapons early on, I truly forgot concerning the development system completely till I acquired to the final mission, at which level I simply spent all of the money and talent factors I’d racked up in a single go purely for the sake of it. A few of it could have been helpful on reflection, such because the motorised gadget that lets you use ziplines in reverse, however the bulk of the well being and armour upgrades I used to be very simply capable of do with out.
Sniper Ghost Warrior Contracts 2 Screenshots
This largely pointless improve system additionally makes the non-obligatory stage challenges appear redundant for anybody who isn’t an absolute completionist. There are money and talent level bonuses to be earned for killing 5 enemy snipers with melee assaults or eliminating a key goal with out elevating an alarm, however I wasn’t compelled to retry any aims with a purpose to full these challenges each as a result of I didn’t want the rewards and in addition as a result of none of them appeared significantly imaginative. There’s clearly been loads of work put into every of Contracts 2’s settings, significantly within the huge Mount Kuamar map that stretches from mountainous forest areas all the way down to a number of ranges of a subterranean, Bond villain-like lair, however I handed via all of it as soon as, by no means to return once more.